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Adapting Chain of Command

Chain of Command   is perhaps the best wargame I've ever played. Halfway through my first introductory game it was clear that I'd played my last ever game of Bolt Action , and the game's approach to the morale and command side of war have coloured the way I think about wargames ever since. No game is unimprovable though, and with Chain of Command v2 in the offing it's clear that Rich and Nick agree - so I thought that now would be a great time to talk about my personal philosophy of wargames design, and the things that I'd change if it were me writing the manuscript. What is the game about? I have a pretty strongly held opinion about what wargames are. To me, all non-abstract games are thematically about something, and all (good) wargames are about putting you in the shoes of a commander in a given situation. This is something CoC does very well, and it's the lens through which I want to examine the game and make suggestions. CoC is very concretely about the exp...

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